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Custom: Calachos - Mount of Kings - Beastmaster

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More class changes in the form of Eliza and her magical ever-changing arm.  She has a good number of spare prosthetics that suit a large number of purposes, ranging from style, to battle, to function.  In addition to her pretty much standard stone arm, she changes to a glitzed out claw with a matching glove for her other hand.  

Eliza is a Ranger, and her class changes are based around animals, nature, and hunting.  This one is the Beastmaster, in which she goes a bit primal and can commune with animals, plus add her own in the form of clay constructs.  I'm honestly still designing exactly want to make the outfit look like, but I went with the current one because I think the jacket with the large ruffled neck brings to mind animals, or at least something along those lines.  She also changes from her stone arm to one that has claws, and gets a tail, making her more bestial.  Her default pose is intended to look much less refined as well; Jaunt and Avon were a bit relaxed, and Marion was supposed to be sort of stuffy, but Eliza is all about feeling ready.  

Animation wise, I had a decent idea of what the pose should be, and it kind of went from there.  I wanted to put focus on her prosthetic arm, so I tried to emphasize the burst of it going down and putting a rune on the ground.  The idea with all the green is that she puts a wind glyph on the ground, then draws it up to change clothes; I honestly kind of wanted more of a bursty, cloudy effect, but it was too difficult to find an example that worked at this size. It still made for some practice with clothes blowing around, though.  Her hair, shirt, and hair ornaments blow are affected by the glyph, so that's why they kind of go crazy.  

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